Starting Out With C++, Early Objects - With Access Package
8th Edition
ISBN: 9780133441840
Author: GADDIS
Publisher: PEARSON
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Chapter 16, Problem 2RQE
Program Description Answer
The “try” block contains a block of statements which may cause an exception to be thrown.
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Instructions:
Exception handing
Add exception handling to the game (try, catch, throw). You are expected to use the standard exception classes to try functions, throw objects, and catch those objects when problems occur.
At a minimum, you should have your code throw an invalid_argument object when data from the user is wrong.
File GamePurse.h:
class GamePurse
{
// data
int purseAmount;
public:
// public functions
GamePurse(int);
void Win(int);
void Loose(int);
int GetAmount();
};
File GamePurse.cpp:
#include "GamePurse.h"
// constructor initilaizes the purseAmount variable
GamePurse::GamePurse(int amount){
purseAmount = amount;
}
// function definations
// add a winning amount to the purseAmount
void GamePurse:: Win(int amount){
purseAmount+= amount;
}
// deduct an amount from the purseAmount.
void GamePurse:: Loose(int amount){
purseAmount-= amount;
}
// return the value of purseAmount.
int GamePurse::GetAmount(){
return purseAmount;
}
File…
Create a tornadoException exception class.
The class should have two constructors, one of which should be the default function Object() { [native code] }.
If the default function Object() { [native code] } throws an error, the function should return "Tornado: Take cover immediately!"
The other function Object() { [native code] } takes a single int argument, say m.
If this function Object() { [native code] } throws an error, the function should return "Tornado: m miles distant; and approaching!"
In the event of an exception being thrown, how can the default error message be displayed?
Chapter 16 Solutions
Starting Out With C++, Early Objects - With Access Package
Ch. 16.1 - Prob. 16.1CPCh. 16.1 - Prob. 16.2CPCh. 16.1 - Prob. 16.3CPCh. 16.1 - Prob. 16.4CPCh. 16.1 - Prob. 16.5CPCh. 16.2 - Prob. 16.6CPCh. 16.2 - The function int minPosition(int arr[ ], int size)...Ch. 16.2 - What must you be sure of when passing a class...Ch. 16.2 - Prob. 16.9CPCh. 16.4 - Prob. 16.10CP
Ch. 16.4 - In the following Rectangle class declaration, the...Ch. 16 - The line containing a throw statement is known as...Ch. 16 - Prob. 2RQECh. 16 - Prob. 3RQECh. 16 - Prob. 4RQECh. 16 - The beginning of a template is marked by a(n)...Ch. 16 - Prob. 6RQECh. 16 - A(n)______ container organizes data in a...Ch. 16 - Prob. 8RQECh. 16 - Prob. 9RQECh. 16 - Prob. 10RQECh. 16 - Write a function template that takes a generic...Ch. 16 - Write a function template that is capable of...Ch. 16 - Describe what will happen if you call the function...Ch. 16 - Prob. 14RQECh. 16 - Each of the following declarations or code...Ch. 16 - Prob. 16RQECh. 16 - String Bound Exceptions Write a class BCheckString...Ch. 16 - Prob. 2PCCh. 16 - Prob. 3PCCh. 16 - Sequence Accumulation Write n function T...Ch. 16 - Rotate Left The two sets of output below show the...Ch. 16 - Template Reversal Write a template function that...Ch. 16 - SimpleVector Modification Modify the SimpleVector...Ch. 16 - Prob. 8PCCh. 16 - Sortabl eVector Class Template Write a class...Ch. 16 - Prob. 10PCCh. 16 - Word Transformers Modification Modify Program...
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