
Data Structures and Algorithms in Java
6th Edition
ISBN: 9781118771334
Author: Michael T. Goodrich
Publisher: WILEY
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Expert Solution & Answer
Chapter 3, Problem 19C
Explanation of Solution
Methods add() and remove() for Scoreboard class without any loops:
Code for add() method:
//Define the add() method to add a new score to collection
public void add(GameEntry e)
{
/*Check whether the "numEntries" is less than length of board. */
if (numEntries < board.length)
{
//Assign the new entry to score board
board[numEntries] = e;
//Increment "numEntries" by "1"
numEntries++;
}
}
Explanation:
In the above code,
- This method accepts the input parameter of “e” to add a new score entry to collection of score board.
- Check whether the “numEntries” is less than length of board. If yes,
- Assign the new entry to score board.
- Increment “numEntries” by “1”.
Code for remove() method:
/*Define the remove() method to remove and return a high score from collection. */
public GameEntry remove(int i) throws IndexOutOfBoundsException
{
/*Check whether the "i" is less than "0" and "i" is greater than "numEntries"...
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Chapter 3 Solutions
Data Structures and Algorithms in Java
Ch. 3 - Prob. 1RCh. 3 - Write a Java method that repeatedly selects and...Ch. 3 - Prob. 3RCh. 3 - The TicTacToe class of Code Fragments 3.9 and 3.10...Ch. 3 - Prob. 5RCh. 3 - Prob. 6RCh. 3 - Prob. 7RCh. 3 - Prob. 8RCh. 3 - Prob. 9RCh. 3 - Prob. 10R
Ch. 3 - Prob. 11RCh. 3 - Prob. 12RCh. 3 - Prob. 13RCh. 3 - Prob. 14RCh. 3 - Prob. 15RCh. 3 - Prob. 16RCh. 3 - Prob. 17CCh. 3 - Prob. 18CCh. 3 - Prob. 19CCh. 3 - Give examples of values for a and b in the...Ch. 3 - Suppose you are given an array, A, containing 100...Ch. 3 - Write a method, shuffle(A), that rearranges the...Ch. 3 - Suppose you are designing a multiplayer game that...Ch. 3 - Write a Java method that takes two...Ch. 3 - Prob. 25CCh. 3 - Prob. 26CCh. 3 - Prob. 27CCh. 3 - Prob. 28CCh. 3 - Prob. 29CCh. 3 - Prob. 30CCh. 3 - Prob. 31CCh. 3 - Prob. 32CCh. 3 - Prob. 33CCh. 3 - Prob. 34CCh. 3 - Prob. 35CCh. 3 - Write a Java program for a matrix class that can...Ch. 3 - Write a class that maintains the top ten scores...Ch. 3 - Prob. 38PCh. 3 - Write a program that can perform the Caesar cipher...Ch. 3 - Prob. 40PCh. 3 - Prob. 41PCh. 3 - Prob. 42PCh. 3 - Prob. 43P
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