Room Charge Calculator Error Display
In the Room Charge Calculator application presented earlier in this chapter, the same error message was displayed whenever a user neglected to enter numeric data into any of the input fields. Redesign the code in the
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- Population Tracker Learning Objective: Using Python Repetition and Loop Statements Problem Description Write a Python program (Console and GUI) that predicts the approximate size of a population of organisms. The application should use text boxes to allow the user to enter the following information: starting number of organisms, the average daily population increase (as a percentage), and the number of days the organisms will be left to multiply. For example, assume the user enters the following values: Starting number of organisms: 2 Average daily increase: 30% Number of days to multiply: 10 The program should display the following table of dataarrow_forwardName Formatter Create an application that lets the user enter the following pieces of data: • The user’s first name • The user’s middle name • The user’s last name • The user’s preferred title (Mr., Mrs., Ms., Dr., etc.) Assume the user has entered the following data: • First name: Kelly • Middle name: Jane • Last name: Smith • Title: Ms. The application should have buttons that display the user’s name formatted in the following ways: Ms. Kelly Jane Smith Kelly Jane Smith Kelly Smith Smith, Kelly Jane, Ms. Smith, Kelly Jane Smith, Kellyarrow_forwardProperty Tax If you own real estate in a particular county, the property tax that you owe each year is calculated as 64 cents per $100 of the property’s value. For example, if the property’s value is $10,000, then the property tax is calculated as follows: Tax = $10,000 ÷ 100 × 0.64 Create an application that allows the user to enter a property’s value and displays the sales tax on that property.arrow_forward
- """ MovieGuide.py This program allows each theater patron to enter a value from 0 to 4 indicating the number of stars that the patron awards to the Guide's featured movie of the week. The program executes continuously until the theater manager enters a negative number to quit. At the end of the program, the average star rating for the movie is displayed. """ # Initialize variables. totalStars = 0 # total of star ratings. numPatrons = 0 # keep track of number of patrons averageStars = 0 numStars = 0 # Get input. numStarsString = input("Enter rating for featured movie: ") # Convert to double. numStars = float(numStarsString) # Write while loop here while numStars >= 0 and numStars <= 4: numPatrons = numPatrons + 1 # incrementor totalStars = totalStars + numStars # Get input. numStarsString = input("Enter rating for featured movie: ") # Convert to double. numStars = float(numStarsString) # Calculate average star rating averageStars - totalStars / numPatrons print("Average…arrow_forward20. Random Number Guessing GameWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses. USE RAPTOR PROGRAMarrow_forwardText-based adventure game: Pretend you are creating a text-based adventure game. At different points in the game, you want the user to select to fight, run, or hide from certain enemies. Modify the application below (week3.py) so that the selection variable is sent as an argument into the choice() function. The user should enter 1 to fight, 2 to run, or 3 to hide in the main(). The choice() function should print one of the three options. You will need to add an if statement in the choice() function to make the correct selection.arrow_forward
- Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forwardDesign the worst calculator ever: an application that accepts two numbers from the user and, when a button is pushed, performs a single operation and displays the results. You may choose: Multiplication, Division, Subtraction, square root, or raising the first number to the exponent of the second number. Don't use addition as we already did that in class. The result must be displayed to the user only when an appropriately labeled button is pushed.arrow_forwardPlease provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…arrow_forward
- True or False An enum declaration can only appear inside the application’s namespace.arrow_forwardRock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows:• Rock beats scissors, because a rock can break a pair of scissors.• Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input.• Game should ask the user to play again and continue if yes and stop if no.• Once the user stops playing, program should print the total number of wins. Java…arrow_forwardRock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows: • Rock beats scissors, because a rock can break a pair of scissors. • Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input. • Game should ask the user to play again and continue if yes and stop if no. • Once the user stops playing, program should print the total number of wins.arrow_forward
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming with Microsoft Visual Basic 2017Computer ScienceISBN:9781337102124Author:Diane ZakPublisher:Cengage Learning