Computer Systems: A Programmer's Perspective (3rd Edition)
Computer Systems: A Programmer's Perspective (3rd Edition)
3rd Edition
ISBN: 9780134092997
Author: Bryant
Publisher: PEARSON
Question
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Chapter 3.6, Problem 3.15PP

a.

Program Plan Intro

Jump Instruction:

  • The “jump” instruction causes execution to switch to an entirely new position in program.
  • The “label” indicates jump destinations in assembly code.
  • The “je” instruction denotes “jump if equal” or “jump if zero”.
    • The comparison operation is performed.
    • If result of comparison is either equal or zero, then jump operation takes place.
  • The “ja” instruction denotes “jump if above”.
    • The comparison operation is performed.
    • If result of comparison is greater, then jump operation takes place.
  • The “pop” instruction resumes execution of jump instruction.
  • The “jmpq” instruction jumps to given address. It denotes a direct jump.

b.

Program Plan Intro

Jump Instruction:

  • The “jump” instruction causes execution to switch to an entirely new position in program.
  • The “label” indicates jump destinations in assembly code.
  • The “je” instruction denotes “jump if equal” or “jump if zero”.
    • The comparison operation is performed.
    • If result of comparison is either equal or zero, then jump operation takes place.
  • The “ja” instruction denotes “jump if above”.
    • The comparison operation is performed.
    • If result of comparison is greater, then jump operation takes place.
  • The “pop” instruction resumes execution of jump instruction.
  • The “jmpq” instruction jumps to given address. It denotes a direct jump.

c.

Program Plan Intro

Jump Instruction:

  • The “jump” instruction causes execution to switch to an entirely new position in program.
  • The “label” indicates jump destinations in assembly code.
  • The “je” instruction denotes “jump if equal” or “jump if zero”.
    • The comparison operation is performed.
    • If result of comparison is either equal or zero, then jump operation takes place.
  • The “ja” instruction denotes “jump if above”.
    • The comparison operation is performed.
    • If result of comparison is greater, then jump operation takes place.
  • The “pop” instruction resumes execution of jump instruction.
  • The “jmpq” instruction jumps to given address. It denotes a direct jump.

d.

Program Plan Intro

Jump Instruction:

  • The “jump” instruction causes execution to switch to an entirely new position in program.
  • The “label” indicates jump destinations in assembly code.
  • The “je” instruction denotes “jump if equal” or “jump if zero”.
    • The comparison operation is performed.
    • If result of comparison is either equal or zero, then jump operation takes place.
  • The “ja” instruction denotes “jump if above”.
    • The comparison operation is performed.
    • If result of comparison is greater, then jump operation takes place.
  • The “pop” instruction resumes execution of jump instruction.
  • The “jmpq” instruction jumps to given address. It denotes a direct jump.

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Chapter 3 Solutions

Computer Systems: A Programmer's Perspective (3rd Edition)

Ch. 3.5 - Prob. 3.11PPCh. 3.5 - Prob. 3.12PPCh. 3.6 - Prob. 3.13PPCh. 3.6 - Prob. 3.14PPCh. 3.6 - Prob. 3.15PPCh. 3.6 - Prob. 3.16PPCh. 3.6 - Practice Problem 3.17 (solution page 331) An...Ch. 3.6 - Practice Problem 3.18 (solution page 332) Starting...Ch. 3.6 - Prob. 3.19PPCh. 3.6 - Prob. 3.20PPCh. 3.6 - Prob. 3.21PPCh. 3.6 - Prob. 3.22PPCh. 3.6 - Prob. 3.23PPCh. 3.6 - Practice Problem 3.24 (solution page 335) For C...Ch. 3.6 - Prob. 3.25PPCh. 3.6 - Prob. 3.26PPCh. 3.6 - Practice Problem 3.27 (solution page 336) Write...Ch. 3.6 - Prob. 3.28PPCh. 3.6 - Prob. 3.29PPCh. 3.6 - Practice Problem 3.30 (solution page 338) In the C...Ch. 3.6 - Prob. 3.31PPCh. 3.7 - Prob. 3.32PPCh. 3.7 - Prob. 3.33PPCh. 3.7 - Prob. 3.34PPCh. 3.7 - Prob. 3.35PPCh. 3.8 - Prob. 3.36PPCh. 3.8 - Prob. 3.37PPCh. 3.8 - Prob. 3.38PPCh. 3.8 - Prob. 3.39PPCh. 3.8 - Prob. 3.40PPCh. 3.9 - Prob. 3.41PPCh. 3.9 - Prob. 3.42PPCh. 3.9 - Practice Problem 3.43 (solution page 344) Suppose...Ch. 3.9 - Prob. 3.44PPCh. 3.9 - Prob. 3.45PPCh. 3.10 - Prob. 3.46PPCh. 3.10 - Prob. 3.47PPCh. 3.10 - Prob. 3.48PPCh. 3.10 - Prob. 3.49PPCh. 3.11 - Practice Problem 3.50 (solution page 347) For the...Ch. 3.11 - Prob. 3.51PPCh. 3.11 - Prob. 3.52PPCh. 3.11 - Practice Problem 3.52 (solution page 348) For the...Ch. 3.11 - Practice Problem 3.54 (solution page 349) Function...Ch. 3.11 - Prob. 3.55PPCh. 3.11 - Prob. 3.56PPCh. 3.11 - Practice Problem 3.57 (solution page 350) Function...Ch. 3 - For a function with prototype long decoda2(long x,...Ch. 3 - The following code computes the 128-bit product of...Ch. 3 - Prob. 3.60HWCh. 3 - In Section 3.6.6, we examined the following code...Ch. 3 - The code that follows shows an example of...Ch. 3 - This problem will give you a chance to reverb...Ch. 3 - Consider the following source code, where R, S,...Ch. 3 - The following code transposes the elements of an M...Ch. 3 - Prob. 3.66HWCh. 3 - For this exercise, we will examine the code...Ch. 3 - Prob. 3.68HWCh. 3 - Prob. 3.69HWCh. 3 - Consider the following union declaration: This...Ch. 3 - Prob. 3.71HWCh. 3 - Prob. 3.72HWCh. 3 - Prob. 3.73HWCh. 3 - Prob. 3.74HWCh. 3 - Prob. 3.75HW
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