Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
3rd Edition
ISBN: 9780136042594
Author: Stuart Russell, Peter Norvig
Publisher: Prentice Hall
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Chapter 4, Problem 13E
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Artificial Intelligence: A Modern Approach, Chapter 4, Problem 13E

Figure 3.31

Hill climbing is effective at finding reasonable if not optimal paths for very little computational cost, and seldom fails in two dimensions.

Explanation of Solution

b.

With non-convex obstacles, getting stuck is much more likely to be a problem. It is shown in below figure...

Explanation of Solution

c.

Notice that this is just depth-limited search, wh...

Explanation of Solution

d.

Set the “k” to maximum...

Explanation of Solution

e.

The LTRA* always take a move. If the previous state better than new state, it makes a move back...

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Suppose that you have a maze search problem. From each numbered square in the maze, youmay move that exact number of squares horizontally or vertically in a straight line. Startingat a particular square (e.g. the top-left corner), find a path to the goal square marked "G".3 4 1 3 1 3 3 3 G 2 3 1 2 2 3 4 2 3 3 3 4 1 4 3 2 Describe the State Space components of this problem. Then solve the problem using breadthirst search and the depth first search. Hint: Indicate the changes to the Open and ClosedQueues in solving this problem for each type of search.
Consider the vacuum-world problem defined as shown in the following figure.   a. Which of the algorithms defined in this chapter would be appropriate for this problem? Should the algorithm use tree search or graph search? b. Apply your chosen algorithm to compute an optimal sequence of actions for a 3×3 world whose initial state has dirt in the three top squares and the agent in the center. c. Will you prefer an agent with state/ memory in this scenario? d. Compare your best search agent with a simple randomized reflex agent that sucks if there is dirt and otherwise moves randomly. e. Consider what would happen if the world were enlarged to n × n. How does the performance of the search agent and of the reflex agent vary with n?
Assume we have a robot in the Vacuum-world Problem which described in our lectures. If weextend the environment of this problem to be three squares instead of two squares (described in thisfigure), generate the State Space Graph of this game and compare its complexity with its smallversion (2-squares environment)
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