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Chapter 5, Problem 1P

Write a program to answer questions like the following: Suppose the species Klingon ox has a population of 100 and a growth rate of 15 percent, and the species elephant has a population of 10 and a growth rate of 35 percent. How many years will it take for the elephant population to exceed the Klingon ox population? Use the class Species in Listing 5.19. Your program will ask for the data on both species and will respond by telling you how many years it will take for the species that starts with the lower population to outnumber the species that starts with the higher population. The two species may be entered in any order. It is possible that the species with the smaller population will never outnumber the other species. In this case, your program should display a suitable message stating this fact.

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Chapter 5 Solutions

Java: An Introduction to Problem Solving and Programming plus MyProgrammingLab with Pearson eText -- Access Card Package (7th Edition)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Prob. 33STQCh. 5.4 - Prob. 34STQCh. 5.4 - Prob. 35STQCh. 5.4 - Prob. 36STQCh. 5.4 - Prob. 37STQCh. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP

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