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Chapter 5.3, Problem 31STQ

Explanation of Solution

Reasons for displaying the given output:

  • • From the given code of “ExerciseProgram”
    • ○ The variable “s1” is the object of “Species” class.
    • ○ The variable “mysteryMaker” is the object of “ExerciseClass” class.
    • ○ The statement “int n = 0;” implies initializes the variable “n” to “0”.
    • ○ The statement “s1.setSpecies("Hobbit", 100, 2);” implies call the method “setSpecies” for object “s1” with arguments of “Hobbit” for name, “100” for population and “2” for growth rate.
      • ■ Now “s1” contains “Hobbit” for name, “100” for population and “2” for growth rate.
    • ○ The statement “mysteryMaker.mystery(s1, n)” implies call the method “mystery” for object “mysteryMaker” with arguments of “s1” for “Species” class and “n”.
      • ■ In the “ExerciseClass” class, the method “mystery” implies
        • • Call the method “setSpecies” for object “s” with arguments of “Klingon ox” for name, “10” for population and “15” for growth rate...

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what is the output of the following codes : code 1. class A {     {         System.out.print(1);     } }   class B extends A {     {         System.out.print(2);     } }   class C extends B {     {         System.out.print(3);     } }   public class MainClass {     public static void main(String[] args)     {         C c = new C();     } } code 2 class M {     int i;       public M(int i)     {         this.i = i--;     } }   class N extends M {     public N(int i)     {         super(++i);           System.out.println(i);     } }   public class MainClass {     public static void main(String[] args)     {         N n = new N(26);     } } code 3 class M {     int i;       public M(int i)     {         this.i = i--;     } }   class N extends M {     public N(int i)     {         super(++i);           System.out.println(i);     } }   public class MainClass {     public static void main(String[] args)     {         N n = new N(26);     } }

Chapter 5 Solutions

Java: An Introduction to Problem Solving and Programming plus MyProgrammingLab with Pearson eText -- Access Card Package (7th Edition)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Prob. 33STQCh. 5.4 - Prob. 34STQCh. 5.4 - Prob. 35STQCh. 5.4 - Prob. 36STQCh. 5.4 - Prob. 37STQCh. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP
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