Concept explainers
Dice Game
Write a
The program should have a loop that iterates 10 times. Each time the loop iterates, it should roll both dice. The die with the highest value wins. (In case of a tie, there is no winner for that particular roll of the dice.)
As the loop iterates, the program should keep count of the number of times the computer wins, and the number of times that the user wins. After the loop performs all of its iterations, the program should display who was the grand winner, the computer or the user.
Want to see the full answer?
Check out a sample textbook solutionChapter 6 Solutions
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Additional Engineering Textbook Solutions
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
C Programming Language
Introduction To Programming Using Visual Basic (11th Edition)
Java How To Program (Early Objects)
Modern Database Management
Starting Out with C++ from Control Structures to Objects (8th Edition)
- Month Class Exceptions Write a class named Month. The class should have an int field named monthNumber that holds the number of the month. For example, Janauary would be 1, February would be 2, and so forth. In addition, provide the following methods: A no-arg constructor that sets the monthNumber field to 1. A constructor that accepts the number of the month as an argument. It should set the monthNumber value to the value passed as the argument. If a value less than 1 or greater than 12 is passed, the constructor should throw an InvalidMonthNumberException. A constructor that accepts the name of the month, such as “January” or “February”, as an argument. It should set the monthNumber field to the correct corresponding value. If an invalid name is passed, the constructor should throw an InvalidMonthNameException. A setMonthNumber method that accepts an int argument, which is assigned to the monthNumber field. If a value less than 1 or greater than 12 is passed, throw an…arrow_forwardNutritional information (classes/constructors) PYTHON ONLY Complete the FoodItem class by adding a constructor to initialize a food item. The constructor should initialize the name (a string) to "None" and all other instance attributes to 0.0 by default. If the constructor is called with a food name, grams of fat, grams of carbohydrates, and grams of protein, the constructor should assign each instance attribute with the appropriate parameter value. The given program accepts as input a food item name, fat, carbs, and protein and the number of servings. The program creates a food item using the constructor parameters' default values and a food item using the input values. The program outputs the nutritional information and calories per serving for both food items. Ex: If the input is: M&M's10.034.02.01.0 where M&M's is the food name, 10.0 is the grams of fat, 34.0 is the grams of carbohydrates, 2.0 is the grams of protein, and 1.0 is the number of servings, the output is:…arrow_forwardPersonal Information Class: Design a class called Employee that holds the following data about an employee: name ID number Department Job Title Class. Store your class in a separate file called employee.py. Your class will have an initializer method that will be passed the information entered by the user as arguments. Write appropriate accessor and mutator methods for each data attribute. Write a __str__ method to print the contents of the class (see example of __str__ on p. 523). Main program: Your main program should create three instances of the class. Your program should get the information from the user and pass it as parameters to the initializer method. Using the __str__ method invoked by the print function, the program should display the personal information for the three individuals. Output and Sample Dialog: Enter employee name: Mary Smith Enter employee ID: 123456 Enter department: Accounting Enter position: Accountant Enter employee name: Joe Morales Enter…arrow_forward
- Class Student This class represents a single student __init__(self, id: int, fist_name: str, last_name: str, town:str): """ This creates a student object with the specified ID first and last name and home town. This constructor should also create data structure for holding the students grades for all of there assignments. Additionally it should create a variable that holds the student's energy level which will be a number between 0 and 1. The student start out with 1 (100%) energy. :param id: The student's identifiaction number :param fist_name: The student's first name :param last_name: The student's last name :param town: The student's home town """ get_id(self)->int: """ Returns the ID of the student as specified in the constructor. :return: The student's ID """ get_first_name(self) -> str: """ Returns the first name of the student. :return: The student's first name """ set_first_name(self, name:str):…arrow_forwardC++ Stars This lab exercise will practice creating objects with constructors and destructors and demonstrate when constructors and destructors are called. Star Class Create a class, Star. A Star object has two member variables: its name, and a solar radius. This class should have a constructor which takes a std::string, the name of the star, and a double, the solar radius of the star. In the constructor, the Star class should print to the terminal that the star was born. For example, if you create a Star as follows: Star my_star("Saiph", 22.2); Then the constructor should print: The star Saiph was born. In the destructor, the Star class should print to the terminal that the star was destroyed, along with the number of times the volume of the sun that that star was, formatted to two decimal places. Hint: use the following line to set the precision to 2 decimal places: std::cout << std::fixed << std::setprecision(2); For example, when my_star above has its destructor called,…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward
- Area of a rectangle = length * width Create a Class that calculates and prints out the area of a rectangle. Then write code that creates an object of this Class in which given the length and width, it calculates and prints out the area of a rectangle. Your output should look like this: Area of rectangle: 87arrow_forwardIn previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.arrow_forwardProblem: Employee and ProductionWorker Classes Write a python class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3)• Hourly pay rateThe workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for this class. Once you have written the class, write a program that creates an object of the ProductionWorker class, and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen Note: The program should be written in python. Sample Input/Output: Enter the name: Ahmed Al-AliEnter the ID number: 12345Enter the department:…arrow_forward
- IN C++ Lab #6: Shapes Create a class named Point. private attributes x and y of integer type. Create a class named Shape. private attributes: Point points[6] int howManyPoints; Create a Main Menu: Add a Triangle shape Add a Rectangle shape Add a Pentagon shape Add a Hexagon shape Exit All class functions should be well defined in the scope of this lab. Use operator overloading for the array in Shape class. Once you ask the points of any shape it will display in the terminal the points added.arrow_forwardC++ (Tic-Tac-Toe) Write a program that allows two players to play the tic- tac-toe game. Your program must contain the class ticTacToe to implement a ticTacToe objectarrow_forwardBoats For problems A, B, and C you will be writing two different classes to simulate a Boat race. Problem A is to write the first class Boat. A Boat object must hold the following information boat_name: string top_speed: int current_progress: int Write a constructor that allows the programmer to create an object of type Boat with the arguments boat_name and top_speed. The boat_name should be set to the value of the corresponding argument - this argument is required. The top_speed should default to the value 3 if no value is passed in for the argument. The value for current_progress should always be set to 0. Implement Boat class with setter and getter methods: Provide setters for the following instance variables: set_top_speed takes in an int and updates the top_speed set_boat_name takes in a string and updates the boat_name set_current_progress takes in a int and updates the current_progress Provide getters for the following instance variables with no input parameters…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT