Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Textbook Question
Chapter 6.8, Problem 46STQ
The previous section showed you how to change the code in the JavaFx application in Listing 6.21 so that the button labeled Sunny contained the picture simley.gif as well as text. Make additional changes to the code so that the button labeled Cloudy contains the picture nasty.gif as well as text (The file nasty.gif is included with the source code provided on the Web)
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I'm learning GUI in my java class and we were asked to do this prompt.(we use netbeans and this assignment was with javafx I believe)
Draw 2 circles, with their center x values as half of the scene width, and the first circle’s center y as 1/4 of the scene height, and the second circle’s center y as 3/4 of the scene height. You need to bind the circle center locations to the scene size.
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My code wasn't running so I just scraped the whole thing. Any help is appreciated. Thank you in advance!
Using comments within the code itself, can you provide an line by line explanation of the below JavaScript file? The file itself deals with WebGl and if that helps you.
Please and thank you
JavaScript file:
function mat2()
{
var out = new Array(2);
out[0] = new Array(2);
out[1] = new Array(2);
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switch ( arguments.length ) {
case 0:
out[0][0]=out[3]=1.0;
out[1]=out[2]=0.0;
break;
case 1:
if(arguments[0].type == 'mat2') {
out[0][0] = arguments[0][0][0];
out[0][1] = arguments[0][0][1];
out[1][0] = arguments[0][1][0];
out[1][1] = arguments[0][1][1];
break;
}
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case 4:
out[0][0] = arguments[0];
out[0][1] = arguments[1];
out[1][0] = arguments[2];
out[1][1] = arguments[3];
break;
default:
throw "mat2: wrong arguments";
}
out.type = 'mat2';
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}
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function mat3()
{
// v = _argumentsToArray( arguments );
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out[0] = new Array(3);
out[1] = new Array(3);
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Create a JavaFX application that uses a TextField to get a message and encode or decode it using the classes described in Programming Project 5. Use buttons to control the kind of cipher used and to specify whether to encode or decode the message. Also use a TextField to get the number used in the constructor for the ciphers.
Chapter 6 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
Ch. 6.1 - If a class is named Student, what name can you use...Ch. 6.1 - When defining a constructor, what do you specify...Ch. 6.1 - What is a default constructor?Ch. 6.1 - Does every class in Java automatically have a...Ch. 6.1 - In the program PetDemo shown in Listing 6 2, you...Ch. 6.2 - Prob. 6STQCh. 6.2 - Can a class contain both instance variables and...Ch. 6.2 - Can you reference a static variable by name within...Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Can you reference a static variable by name within...
Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Is the following valid, given the class...Ch. 6.2 - Prob. 13STQCh. 6.2 - Prob. 14STQCh. 6.2 - Prob. 15STQCh. 6.2 - Is the following valid, given the class...Ch. 6.2 - What values are returned by each of the following?...Ch. 6.2 - Suppose that speed is a variable of type double...Ch. 6.2 - Repeat the previous question, but instead assign...Ch. 6.2 - Suppose that nl is of type int and n2 is of type...Ch. 6.2 - Define a class CircleCalculator that hat only two...Ch. 6.2 - Which of the following statements are legal?...Ch. 6.2 - Write a Java expression to convert the number in...Ch. 6.2 - Consider the variable 5 of type String that...Ch. 6.2 - Repeat the previous question, but accommodate a...Ch. 6.2 - Write Java code to display the largest and...Ch. 6.3 - Prob. 27STQCh. 6.3 - Consider the variable allCents in the method...Ch. 6.3 - What is wrong with a program that starts as...Ch. 6.3 - Prob. 30STQCh. 6.3 - In your definition of the class OutputFormat. In...Ch. 6.4 - Prob. 32STQCh. 6.4 - Prob. 33STQCh. 6.4 - Prob. 34STQCh. 6.4 - Consider the class Species in Listing 5.19 of...Ch. 6.4 - Repeat the previous question for a method...Ch. 6.4 - Still considering the class Species in Listing...Ch. 6.4 - Rewrite the method add in Listing 6.16 so that it...Ch. 6.4 - In Listing 6.16, the set method that has a String...Ch. 6.5 - Give the definitions of three accessor methods...Ch. 6.6 - If cardSuit is an instance of Suit and is assigned...Ch. 6.7 - Suppose you want to use classes in the package...Ch. 6.7 - Prob. 43STQCh. 6.7 - Can a package have any name you might want, or are...Ch. 6.7 - On your system, place the class Pet (Listing 6.1)...Ch. 6.8 - The previous section showed you how to change the...Ch. 6 - Prob. 1ECh. 6 - Prob. 2ECh. 6 - Write a default constructor and a second...Ch. 6 - Write a constructor for the class...Ch. 6 - Consider a class characteristic that will be used...Ch. 6 - Create a class RoomOccupancy that can be used to...Ch. 6 - Write a program that tests the class RoomOccupancy...Ch. 6 - Sometimes we would like a class that has just a...Ch. 6 - Create a program that tests the class Merlin...Ch. 6 - In the previous chapter, Self-Test Question 16...Ch. 6 - Create a class Android whose objects have unique...Ch. 6 - Prob. 12ECh. 6 - Modify the definition of the class Species in...Ch. 6 - Prob. 2PCh. 6 - Using the class Pet from Listing 6.1, write a...Ch. 6 - Do Practice Program 4 from Chapter 5 except define...Ch. 6 - The following class displays a disclaimer every...Ch. 6 - Do Practice Program 5 from Chapter 5 but add a...Ch. 6 - We can improve the Beer class from the previous...Ch. 6 - Define a utility class for displaying values of...Ch. 6 - Write a new class TruncatedDollarFormat that is...Ch. 6 - Complete and fully test the class Time that...Ch. 6 - Complete and fully test the class Characteristic...Ch. 6 - Write a Java enumeration LetterGrade that...Ch. 6 - Complete and fully test the class Per n that...Ch. 6 - Write a Temperature class that represents...Ch. 6 - Repeat Programming Project 8 of the previous...Ch. 6 - Write and fully test a class that represents...Ch. 6 - Write a program that will record the votes for one...Ch. 6 - Repeat Programming Project 10 from Chapter 5, but...Ch. 6 - Create a JavaFX application that displays a button...
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