Python Programming: An Introduction to Computer Science
3rd Edition
ISBN: 9781590282779
Author: John Zelle
Publisher: Franklin Beedle & Associates
expand_more
expand_more
format_list_bulleted
Concept explainers
Question
Chapter 9, Problem 8PE
Program Plan Intro
Blackjack game
Program Plan:
- Import the header file.
- Define the main method.
- Call the “printIntro ()” method.
- Get the input from the user.
- Call the “simNHands ()” method and store it in a variable.
- Call the “printSummary ()” method.
- Define the “printIntro ()” method.
- Display the messages.
- Define the “simNHands ()” method.
- Set the values.
- Iterate “i” until it reaches “n” value
- Check the result of “simOneHand ()” is false
- Increment the “busts” value
- Return the “busts” value.
- Increment the “busts” value
- Check the result of “simOneHand ()” is false
- Definition of “simOneHand ()” method
- Call the simOneCard ()” methods and store it in a different variables.
- Calculate “hand” value
- Check the “hand” value is less than 17
- Check the result of “hasAce (x)” is true
- Check the “hand “value is less than or equal to 10
- Set the “x” value as 11.
- Calculate the “hand” value
- Otherwise, set the “x” value as 1.
- Check the “hand “value is less than or equal to 10
- Check the result of “hasAce (y)” is true
- Check the “hand “value is less than or equal to 10
- Set the “y” value as 11.
- Calculate the “hand” value
- Otherwise, set the “y” value as 1.
- Check the “hand “value is less than or equal to 10
- Call the method and store it in a variable
- Calculate the “hand” value
- Check “hand” value is greater than 21
- Return false
- Otherwise, return true
- Check the result of “hasAce (x)” is true
- Define the “simOneCard ()” method
- Call the method with the arguments
- Check “x” is equal to 11 or 12 or 13
- Set the “x” as 10
- Return “x”
-
-
- Otherwise, return “x” value
-
-
- Define the “hasAce ()” method
- Check “x” is equal to 1
- Return true
-
-
- Otherwise, return false.
-
-
- Return true
- Check “x” is equal to 1
- Define the “printSummary ()” method
- Display the output.
- Call the main method.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Craps is a single player dice game, that proceeds as follows:1. the player rolls 2 six-sided dice once if the total is 7 or 11, the player wins
if the total is 2, 3 or 12, the player loses otherwise, the game continues, ... see 2 ...
2. the player the continues to roll the dice repeatedly, until ... the total is the same as the original total (from 1), in which case the player wins
the total is 7, in which case the player loses
Write a function craps using Python that simulates a single game of craps (may be many rolls) and returns 1 if the player wins and 0 otherwise.
Sample results examples:
>> import random>>> random.seed(0)>>> craps()0
>>> random.seed(1)>>> craps()1
>>> random.seed(2)>>> craps()0
>>> [ (i,random.seed(i),craps()) for i in range(20)][(0, None, 0), (1, None, 1), (2, None, 0), (3, None, 1), (4, None, 0), (5, None,1), (6, None, 0), (7, None, 1), (8, None, 0), (9, None, 0), (10,…
One variation on the game of nim is described in Luger. The game begins with a single pile of stones. The
move by a player consists of dividing a pile into two piles that contain an unequal number of stones. For
example, if one pile contains six stones, it could be subdivided into piles of five and one, or four and two, but
not three and three. The first player who cannot make a move loses the game.
(5.1) Draw the complete game tree for this version of Nim if the start state consists of six stones.
(5.2) Perform a minimax evaluation for this game. Let 1 denote a win and 0 a loss.
Use java language
Chapter 9 Solutions
Python Programming: An Introduction to Computer Science
Ch. 9 - Prob. 1TFCh. 9 - Prob. 2TFCh. 9 - Prob. 3TFCh. 9 - Prob. 4TFCh. 9 - Prob. 5TFCh. 9 - Prob. 6TFCh. 9 - Prob. 7TFCh. 9 - Prob. 8TFCh. 9 - Prob. 9TFCh. 9 - Prob. 10TF
Ch. 9 - Prob. 1MCCh. 9 - Prob. 2MCCh. 9 - Prob. 3MCCh. 9 - Prob. 4MCCh. 9 - Prob. 5MCCh. 9 - Prob. 6MCCh. 9 - Prob. 7MCCh. 9 - Prob. 8MCCh. 9 - Prob. 9MCCh. 9 - Prob. 10MCCh. 9 - Prob. 2DCh. 9 - Prob. 3DCh. 9 - Prob. 1PECh. 9 - Prob. 2PECh. 9 - Prob. 3PECh. 9 - Prob. 4PECh. 9 - Prob. 5PECh. 9 - Prob. 6PECh. 9 - Prob. 7PECh. 9 - Prob. 8PECh. 9 - Prob. 9PECh. 9 - Prob. 10PECh. 9 - Prob. 11PECh. 9 - Prob. 12PECh. 9 - Prob. 13PECh. 9 - Prob. 14PE
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Description: Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal. Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print "Tie" (quotes for clarity). Input: First line contains…arrow_forwardIn a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, and the logic behind these steps in plain English input is The number of monsters n, the health…arrow_forwardIn a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, time complexity, and the logic behind these steps in plain English Input is the number of monsters…arrow_forward
- Assume you are playing a card game using a standard 52-card deck. You are dealt a hand of cards that are all the same suit, hearts. You are dealt first a 5, then a 3, then 8, and finally 4. You first grab the 8. Next you grab the 5 and place it in front of the 8. Then you take the 4 and place it in front of the 5. Finally, you take the 3 and place it in front of the 4. Which sorting algorithm is most similar to how you sorted your hand?Group of answer choices 1.Merge Sort 2.Selection Sort 3.Quick Sort 4.Insertion Sortarrow_forwardNim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…arrow_forwardOthello is played as follows: Each Othello piece has a white side and a black side.When a component is encircled on both the left and right sides, or on both the top and bottom, it is said to be caught, and its colour is reversed. You must capture at least one of your opponent's pieces during your turn. When neither user has any more legitimate movements, the game is over. The winner is determined by who has the most pieces. Othello's object-oriented design should be implemented.arrow_forward
- Correct answer will be upvoted else downvoted. Computer science. After painting the white cells of the board, you want to place the maximum number of dominoes on it, according to the following rules: each domino covers two adjacent cells; each cell is covered by at most one domino; if a domino is placed horizontally (it covers two adjacent cells in one of the rows), it should cover only red cells; if a domino is placed vertically (it covers two adjacent cells in one of the columns), it should cover only blue cells. Let the value of the board be the maximum number of dominoes you can place. Calculate the sum of values of the board over all 2w possible ways to paint it. Since it can be huge, print it modulo 998244353. Input The first line contains two integers n and m (1≤n,m≤3⋅105; nm≤3⋅105) — the number of rows and columns, respectively. Then n lines follow, each line contains a string of m characters. The j-th character in the i-th string is * if the j-th cell in the i-th row…arrow_forwardTexas Hold em poker game 2 to 8 human or computer players Each player has a name and stack of chips Computer players have a difficulty setting: easy, medium, hard Summary of each hand:o Dealer collects ante from appropriate players, shuffles the deck, and deals eachplayer a hand of 2 cards from the deck.o A betting round occurs, followed by dealing 3 shared cards from the deck.o As shared cards are dealt, more betting rounds occur, where each player can fold,check, or raise.o At the end of a round, if more than one player is remaining, players' hands arecompared, and the best hand wins the pot of all chips bet so far. What classes are in this system? What are their responsibilities? Which classes collaborate? Create the Use Cases for this systemCreate a Use Case diagram for this system Draw a class diagram for this system. Include relationships between classes (generalization andassociational).arrow_forwardChildren often play the game of rock, paper, and scissors. This game has two players, each of whom chooses one of the three objects: rock, paper, or scissors. If player 1 chooses rock and player 2 chooses paper, player 2 wins the game because paper covers the rock. The game is played according to the following rules: If both players choose the same object, this play is a tie. If one player chooses rock and the other chooses scissors, the player choosing the rock wins this play because the rock breaks the scissors. If one player chooses rock and the other chooses paper, the player choosing the paper wins this play because the paper covers the rock. If one player chooses scissors and the other chooses paper, the player choosing the scissors wins this play because the scissors cut the paper. Write an interactive program that allows 1 person to play this game against the computer. Input This program has two types of input: The users’ responses when asked to play the game. The…arrow_forward
- Python tic tac toe. Tic tac toe is a very popular game. Only two players can play at a time. Game Rules Traditionally the first player plays with "X". So you can decide who wants to go with "X" and who wants to go with "O". Only one player can play at a time. If any of the players have filled a square then the other player and the same player cannot override that square. There are only two conditions that may match will be a draw or may win. The player that succeeds in placing three respective marks (X or O) in a horizontal, vertical, or diagonal row wins the game. Winning condition Whoever places three respective marks (X or O) horizontally, vertically, or diagonally will be the winner. Submit your code and screenshots of your code in action. Hints : Have a function that draws the board Have a function that checks position if empty or not Have a function that checks player or won or not expected output:arrow_forwardEmail me the answers to the following questions. If you are not familiar with Peg Solitaire, then look it up online. Peg Solitaire is a game consisting of a playing board with 33 holes together with 32 pegs. In the picture above, the hole in the center is empty and the remaining holes contain pegs. The goal is to remove all the pieces except one, which should be in the center. A piece can be removed by jumping an adjacent piece over it into an empty hole. Jumps are permitted horizontally or vertically, but not diagonally. Your assignment consists of one required part, plus one extra credit part: 1. Explain (in words) why Breadth First Search and Iterative Deepening are not good methods for this problem.arrow_forward1. Astronomy Board Game In an astronomy board game, N planets in an imaginary universe do not follow the normal law of gravitation. All the planets are positioned in a row. The planetary system can be in a stable state only if the sum of the mass of all planets at even positions is equal to the sum of the mass of planets at the odd positions. Initially, the system is not stable, but a player can destroy one planet to make it stable. Find the planet that should be destroyed to make the system stable. If no such planet exists, then return -1. If there are multiple such planets, then destroy the planet with the smallest index and return the index of the destroyed planet. Example Let N=5 and planets = [2,4,6,3,4]. Destroying the fourth planet of mass 3 will result in planets= [2,4,6,4], and here, the sum of odd positioned planets is (2+6)=8, and the sum of even positioned planets is (4+4)=8, and both are equal now. Hence, we destroy the fourth planet. Function Description Complete the…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education
Control Structure in Data Structure - Data Structures - Computer Science Class 12; Author: Ekeeda;https://www.youtube.com/watch?v=9FTw2pXLhv4;License: Standard YouTube License, CC-BY