
Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
expand_more
expand_more
format_list_bulleted
Question

Transcribed Image Text:1. Create a class menu-driven automatic teller program in which the user's bank balance is
initialized to 3000 USD. The user should be allowed to perform as many transactions as he or she
wishes from the menu.
1.Deposit
2. Withdrawal
3.See Balance
4.Quite
For the withdrawal option, the user should be prompted to select from the choices $50, $100, $200,
and $500 (do not allow the user to over draw).
After each transaction, the program should print the current balance. On exiting. The program should
print the balance.
Hint: Use a sentinel-controlled loop to deternmine when the program should stop looping and display the
results.
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution
Trending nowThis is a popular solution!
Step by stepSolved in 2 steps with 3 images

Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Others: Do not use GOTO statementsarrow_forwardIn Lab 2, you created a menu for a simple calculator program. In this lab, you will add some functionality to the menu. Also, it is important to let the user know if they entered an invalid choice. Write a program (or modify the one written for Lab 2) that displays the following menu and prompts the user for a selection. Once the selection has been made, display the selection back to the user. Then, ask the user for two numbers and perform the selected operation (+, -, *, /). Display the results back to the user (e.g. 2 + 3 = 5). When dividing, display an error message if the second number (denominator) is 0. 1) Add two numbers 2) Subtract two numbers 3) Multiply two numbers 4) Divide two numbers 9) Exit program The program should: contain header comments as shown in class display a "hello" message before presenting the menu display the menu prompt the user for selection display the selection back to the user if the selection was invalid, display error message to user and then go…arrow_forwardFill in the first blank to compute the total number of calories for all items on the menu and fill in the 2nd blank to compute the number of items on the menu:arrow_forward
- Modify the Dice Poker program from this chapter to include any or all ofthe following features:a) Splash Screen. When the program first fires up, have it print a shortintroductory message about the program and buttons for "Let's Play''and "Exit." The main interface shouldn't appear unless the user selects "Let's Play."b) Add a "Help" button that pops up another window displaying therules of the game (the payoffs table is the most important part).c) Add a high score feature. The program should keep track of the 10best scores. When a user quits with a good enough score, he/she isinvited to type in a name for the list. The list should be printed inthe splash screen when the program first runs. The high-scores listwill have to be stored in a file so that it persists between programinvocations.arrow_forwardUsing a Sentinel Value to Control a while Loop Summary In this lab, you write a while loop that uses a sentinel value to control a loop in a Java program that has been provided. You also write the statements that make up the body of the loop. The source code file already contains the necessary variable declarations and output statements. Each theater patron enters a value from 0 to 4 indicating the number of stars the patron awards to the Guide’s featured movie of the week. The program executes continuously until the theater manager enters a negative number to quit. At the end of the program, you should display the average star rating for the movie. Instructions Ensure the file named MovieGuide.java is open. Write the while loop using a sentinel value to control the loop, and write the statements that make up the body of the loop to calculate the average star rating. Execute the program by clicking Run. Input the following: 0, 3, 4, 4, 1, 1, 2, -1 Check that the average…arrow_forwardDesign a program that simulates the slot machine game. When the program starts, it should greet user and then start the game. For each game, the program asks user for the bet amount, and then randomly picks three words/images. If all the three words/images are same, user won three times of the bet amount, if any two of them are same, user won twice of the bet amount, otherwise, user won 0. The program should allow user to play as many games as wanted at one run. The program should display number of games user played, total amount bet and won at the end the program. It should also display each game's information, including game number, bet amount, the three words/images, and won amount. Here is the list of words you may use: Cherries, Oranges, Plums, Bells, Melons, and Bars. i need to do this in raptor flowchartarrow_forward
- Question 2: Write a program to check responses of a student to the multiple-choice final exam. The final exam consists of 20 questions, and answer sheet is abedeabcdeabedeabcde. Your screen should look like: Please, write your answers: abbdeabbdeabbdeabbde Please, write your answers: or aaaaaaaaaaaaaaaaaaaa Your score is 16 out of 20. Your score is 4 out of 20.arrow_forwardCSCI 140/L Java Project: Menu-Driven System Part A Write a menu-driven program that will give the user the three choices: 1) Wage calculator, 2) Coupon Calculator, and 3) Exit. Class Name: PartA Wage Calculator: For the wage calculator, prompt for the name and hourly pay rate of an employee. Here the hourly pay rate is a floating-point number, such as $9.25. Then ask how many hours the employee worked in the past week. Be sure to accept fractional hours. Compute the pay. Any overtime work (over 40 hours per week) is paid at 150 percent of the regular wage (1.5 the hourly pay rate). Print the employee's name, regular hours worked, regular hours pay, overtime hours worked (do not show overtime hours, if there are none), overtime hours pay (do not show overtime pay if there is none), and total pay. [Do not prompt for overtime hours] Coupon Calculator: For the coupon calculator, the total coupon amount is calculated based on the type of items purchased. Ask for the shopper's total purchase…arrow_forwardLanguage is c++ Assignment 6 C: Minesweeper - Simplified. For many years, computers sold with the Windows operating system would contain a game called M inesweeper. The player would be presented with a grid, where they would have to click an empty part of the map. If they clicked on a hidden mine, the game would be instantly over. However, if they clicked a safe spot, a hint about nearby mines would be displayed and the player would click another spot. The goal would be to flag all the hidden mines without hitting one. (As an aside, many people did not know these rules and just clicked around randomly until they hit a mine)We will be developing a simplified version of this game. You will prompt the user for a grid size and then created a 2D array with equal width and height (C++ students: Check the Appendix for more information on how to do this). You will initialize the 2D char array with each element equallying a ‘?’ symbol. You will then randomly generate one “mine” value per…arrow_forward
- In Java Golf scores record the number of strokes used to get the ball in the hole. The expected number of strokes varies from hole to hole and is called par (possible values: 3, 4, or 5). Each score's name is based on the actual strokes taken compared to par: "Eagle": number of strokes is two less than par "Birdie": number of strokes is one less than par "Par": number of strokes equals par "Bogey": number of strokes is one more than par Given two integers that represent the number of strokes used and par, write a program that prints the appropriate score name. Print "Error" at the end of the output if par or score is not in the expected range. If the input is: 3 4 the output is: Par 4 in 3 strokes is Birdiearrow_forwardFrog Contest On their way down the river, Jojo and Lili saw two frogs each in position X1and X2. The two frogs are seen jumping happily towards the same direction that is come to Jojo. After watching the two frogs, Jojo and Lili saw that the speed the two frogs are different. The first frog to start jumping from position X1 has a speed of V1, while the second frog that starts to jump from position X2 has a speed of V2. Jojo guess that "YES" both frogs will be in the same position in a certain time T, while Bibiguessing "NO" the two frogs will never be in the same position in timethe. Help Jojo and Lili calculate the frog's movements to determine whether the guess they are right. Input FormatThe first line of input consists of a series of integers namely X1, V1, X2, V2, T.X1 and V1 are the initial position and jump speed per second of the first frog.X2 and V2 are the starting position and jump speed per second of the second frog.T is the second when the frog jumps. Output FormatA string…arrow_forwardComputer Science Part C: Interactive Driver Program Write an interactive driver program that creates a Course object (you can decide the name and roster/waitlist sizes). Then, use a loop to interactively allow the user to add students, drop students, or view the course. Display the result (success/failure) of each add/drop.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education

Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON

C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON

Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning

Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education