Starting Out With C++: Early Objects, Student Value Edition (9th Edition)
Starting Out With C++: Early Objects, Student Value Edition (9th Edition)
9th Edition
ISBN: 9780134379319
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
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Chapter 16, Problem 3RQE
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The “catch” block contains code to respond an exception.

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Briefly describe what an exception is.
Instructions: Exception handing Add exception handling to the game (try, catch, throw). You are expected to use the standard exception classes to try functions, throw objects, and catch those objects when problems occur.  At a minimum, you should have your code throw an invalid_argument object when data from the user is wrong.    File GamePurse.h: class GamePurse { // data int purseAmount; public: // public functions GamePurse(int); void Win(int); void Loose(int); int GetAmount(); };   File GamePurse.cpp: #include "GamePurse.h" // constructor initilaizes the purseAmount variable GamePurse::GamePurse(int amount){      purseAmount = amount; } // function definations // add a winning amount to the purseAmount void GamePurse:: Win(int amount){      purseAmount+= amount; } //  deduct an amount from the purseAmount. void  GamePurse:: Loose(int amount){      purseAmount-= amount; }   // return the value of purseAmount. int GamePurse::GetAmount(){      return purseAmount; }   File…
Create a tornadoException exception class. The class should have two constructors, one of which should be the default function Object() { [native code] }. If the default function Object() { [native code] } throws an error, the function should return "Tornado: Take cover immediately!" The other function Object() { [native code] } takes a single int argument, say m. If this function Object() { [native code] } throws an error, the function should return "Tornado: m miles distant; and approaching!"

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Starting Out With C++: Early Objects, Student Value Edition (9th Edition)

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