Java Programming, Loose-leaf Version
8th Edition
ISBN: 9781337685917
Author: Joyce Farrell
Publisher: Cengage Learning
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Chapter 3, Problem 10PE
Program Plan Intro
Craft Pricing
Program Plan:
Define the class “CraftPricing”.
- Define the main method.
- Declare the required variables.
- Get the values from the user using the scanner class.
- Get the product name from the user.
- Get the number of materials from the user.
- Get the hours worked from the user.
- Call the method “computePrice()”.
- Print the result.
- Definition of method “computePrice ()”.
- Declare the variable.
- Calculate the price.
- Return the value of price.
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Chapter 3 Solutions
Java Programming, Loose-leaf Version
Ch. 3 - Prob. 1RQCh. 3 - Prob. 2RQCh. 3 - Prob. 3RQCh. 3 - Prob. 4RQCh. 3 - Prob. 5RQCh. 3 - Prob. 6RQCh. 3 - Prob. 7RQCh. 3 - Prob. 8RQCh. 3 - Prob. 9RQCh. 3 - Prob. 10RQ
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