Using game simulation to teach a course. In Engineering Management Research (May 2012), a simulation game approach was proposed to teach concepts in a course on production. The proposed game simulation was for color television production. The products are two color television models, A and B. Each model comes in two colors, red and black. Also, the quantity ordered for each model can be 1, 2, or 3 televisions. The choice of model, color, and quantity is specified on a purchase order card.
- a. Using a tree diagram, list how many different purchase order cards are possible. (These are the sample points for the experiment.)
- b. Suppose, from past history, that black color TVs are in higher demand than red TVs. For planning purposes, should the engineer managing the production process assign equal probabilities to the simple events, part a? Why or why not?
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