Array of Payro11 Objects
Design a PayRoll class that has data members for an employee's hourly pay rate and number of hours worked. Write a
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- In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.arrow_forwardQ 1) Write a class with name Array. This class has an array which should be initialized by user. Create a function with name sumFind in this class with working logic as sum of all elements of an array, after finding sum, if sum is even calculate factorial otherwise display only sum. ( Note::: subject::c# language )arrow_forwardInstructions: Turn all instances of classes into pointers. You will also need to combine the player and vector into one vector objects and fix all issues this causes. #ifndef ITEM_H #define ITEM_H class Item { public: Item() {}; enum class Type { sword, armor, shield, numTypes }; Item(Type classification, int bonusValue); Type getClassification() const; int getBonusValue() const; private: Type classification{ Type::numTypes }; int bonusValue{ 0 }; }; std::ostream& operator<< (std::ostream& o, const Item& src); bool operator< (const Item& srcL, const Item& srcR); int& operator+=(int& srcL, const Item& srcR); #endif // !ITEM_H #ifndef MONSTER_H #define MONSTER_H #include "Object.h" class Player; class Monster : public Object { public: Monster() {}; Monster(const Player& player); void update(Player& player, std::vector& monsters) override; int attack() const override; void defend(int damage) override; void print(std::ostream& o)…arrow_forward
- 1. Define a struct for a soccer player that stores their name, jersey number, and total points scored. 2. Using the struct in #1, write a function that takes an array of soccer players and its size as arguments and returns the average number of points scored by the players.3. Using the struct in #1, write a function that takes an array of soccer players and its size as arguments and returns the index of the player who scored the most points.4. Write a Circle class that has the following member variables:• radius : a double• pi : a double initialized with the value 3.14159The class should have the following member functions:• Default Constructor. A default constructor that sets radius to 0.0.• Constructor. Accepts the radius of the circle as an argument.• setRadius. A mutator function for the radius variable.• getRadius. An accessor function for the radius variable.• getArea. Returns the area of the circle, which is calculated as area = pi * radius * radius• getCircumference. Returns…arrow_forwardPointer and classImplement a class called Team as specified:data members:name - the name of the Team (defined as a dynamic variable)members - a dynamic array of stringsize - number of members in the team.functions:Course(): default constructor set name to “TBD”, and size to 0, members toempty listCourse(string): one argument constructor set name, and size to 0, members toempty listaccessor - an accessor for the name and size variablemutator - an mutator for the name variableUse following main() to test your class.int main() {Team a,b("Mets");cout<<a.getName()<<endl; // print TBDa.setName("Yankee");cout<<a.getName()<<endl; // print Yankeecout<<b.getName()<<endl; // print Metscout<<a.getSize()<<endl; // print 0return 0;}arrow_forwardThis is an object oriented programming question The code should be in C++ language Create a class Student having a private data members S_ID, S_Name and S_CGPA. Now create a public member functions void getID(), void getName() and getCGPA() and finally to display all the data members, create a function void display(). In the main(), create an array of student class, size of the array should be taken from user at run time and call all the functions defined in the class. Sample Output: Student 1 Enter ID: 1 Enter Name: Ali Enter CGPA: 2.5 Student 2 Enter ID: 2 Enter Name: Ahmed Enter CGPA: 2.9 Student 3 Enter ID: 3 Enter Name: Zain Enter CGPA: 3.4 Student 1 informationID: 1 Name: Ali CGPA: 2.5 Student 2 information ID: 2 Name: Ahmed CGPA: 2.9 Student 3 information ID: 3 Name: Zain CGPA: 3.4arrow_forward
- (Polynomial Class) Develop class Polynomial. The internal representation of a Polynomialis an array of terms. Each term contains a coefficient and an exponent, e.g., the term2x4has the coefficient 2 and the exponent 4. Develop a complete class containing proper constructorand destructor functions as well as set and get functions. The class should also provide the followingoverloaded operator capabilities:a) Overload the addition operator (+) to add two Polynomials.b) Overload the subtraction operator (-) to subtract two Polynomials.c) Overload the assignment operator to assign one Polynomial to another.d) Overload the multiplication operator (*) to multiply two Polynomials.e) Overload the addition assignment operator (+=), subtraction assignment operator (-=),and multiplication assignment operator (*=).arrow_forwardTest Baby class by writing a client program which uses an array to storeinformation about 4 babies. That is, each of the four elements of the arraymust store a Baby object.There should not be an array for for baby names and another array for baby ages.A Baby class object stores the required information about a Baby. Soeach Baby object will have its own relevant information, and thus eachobject must be stored in one element of the array.The client program should:a. Enter details for each baby (name and age) and thus populate theBaby arrayb. Output the details of each baby from the array (name and age)c. Calculate and display the average age of all babies in the arrayd. Determine whether any two babies in the array are the same. class Baby{ //data members private String name; private int age; //default constructor Baby() { name = "xyz"; age = 3; } //parameterized constructor Baby(String n,int a){ name = n; age = a; } //sets name public void setname(String n){ if(n.isEmpty()) name…arrow_forward(TicTacToe Class) Create a class TicTacToe that will enable you to write a complete programto play the game of tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional arrayof integers. The constructor should initialize the empty board to all zeros. Allow two human players.Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the gamehas been won or is a draw. If you feel ambitious, modify your program so that the computer makesthe moves for one of the players. Also, allow the player to specify whether he or she wants to go firstor second. If you feel exceptionally ambitious, develop a program that will play three-dimensionaltic-tac-toe on a 4-by-4-by-4 board. [Caution: This is an extremely challenging project that couldtake many weeks of effort!]arrow_forward
- C++ Design a class called bowler that stores data about a participant in a bowling tournament. For each bowler,the following information should be tracked: first name, last name, three bowling scores, and an average score.Valid bowling scores are in the range of 0-300. Include appropriate constructors, mutators, and accessors.Overload the ==, <, and > operators to compare the average score of one bowler's record to another.Once you have designed your class, implement an array that can store up to 25 bowler records. An indexshould be included to keep track of how many bowler records have been entered.Include an insertionSort routine to sort the bowler records. (Hint: If you overload the ==, <, and >operators, a standard insertionSort will work. However, you will need to revise the algorithm to sort fromhighest to lowest.)Implement a menu system that implements options to add a bowler to the list and print a complete list ofbowlers in the array sorted by bowling average…arrow_forward(Rectangle Class) Create a class Rectangle with attributes length and width, each of whichdefaults to 1. Provide member functions that calculate the perimeter and the area of the rectangle.Also, provide set and get functions for the length and width attributes. The set functions should verify that length and width are each floating-point numbers larger than 0.0 and less than 20.0.arrow_forwardTic-Tac-Toe) Write a program that allows two players to play the tic-tac-toe game. Your program must contain the class ticTacToe to implement a ticTacToe object. Include a 3-by-3 two-dimensional array, as a private member variable, to create the board. If needed, include additional member variables. Some of the operations on a ticTacToe object are printing the current board, getting a move, checking if a move is valid, and determining the winner after each move. Add additional operations as needed. (programming language C#)arrow_forward
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,