Starting out with Visual C# (4th Edition)
4th Edition
ISBN: 9780134382609
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Textbook Question
Chapter 6, Problem 10PP
Rock, Paper, Scissors Game
Create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The
- 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)
- 2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.
- 3. The computer’s choice is displayed.
- 4. A winner is selected according to the following rules:
- If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)
- If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
- If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
- If both players make the same choice, the game must be played again to determine the winner.
Be sure to modularize the program into methods that perform each major task.
Expert Solution & Answer
Learn your wayIncludes step-by-step video
schedule07:40
Students have asked these similar questions
Rock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…
Random Number Guessing Game Create an application that generates a random number in the range of 1 through 100 and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over. Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.
9. Trivia Game
In this programming exercise, you will create a simple trivia game for two players. The program will work like this:
Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point.
After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner.
To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data:
A trivia question
Possible answer 1
Possible answer 2
Possible answer 3
Possible answer 4
The number of the correct answer (1, 2, 3, or 4)
The Question class also should have an appropriate _…
Chapter 6 Solutions
Starting out with Visual C# (4th Edition)
Ch. 6.2 - What is the difference between a void method and a...Ch. 6.2 - Prob. 6.2CPCh. 6.2 - Prob. 6.3CPCh. 6.2 - Prob. 6.4CPCh. 6.2 - Prob. 6.5CPCh. 6.3 - Prob. 6.6CPCh. 6.3 - Briefly summarize how assignment compatibility...Ch. 6.3 - Prob. 6.8CPCh. 6.3 - What is a named argument?Ch. 6.3 - Prob. 6.10CP
Ch. 6.4 - Prob. 6.11CPCh. 6.4 - Prob. 6.12CPCh. 6.4 - Prob. 6.13CPCh. 6.4 - Prob. 6.14CPCh. 6.5 - What is a value-returning method? How is it used?Ch. 6.5 - Prob. 6.16CPCh. 6.5 - Can a method be written to return any type of...Ch. 6 - In general terms, a program that is broken into...Ch. 6 - Prob. 2MCCh. 6 - When you call a(n) __________, it simply executes...Ch. 6 - Prob. 4MCCh. 6 - Prob. 5MCCh. 6 - The __________ is the memory address that is saved...Ch. 6 - Programmers commonly use a technique known as...Ch. 6 - Prob. 8MCCh. 6 - Prob. 9MCCh. 6 - A __________ specifies which parameter an argument...Ch. 6 - When a(n)__________ is provided for a parameter,...Ch. 6 - When an argument is __________, only a copy of the...Ch. 6 - Prob. 13MCCh. 6 - Prob. 14MCCh. 6 - Prob. 15MCCh. 6 - Prob. 16MCCh. 6 - Dividing a large problem into several smaller...Ch. 6 - In a Pascal case name, the first character is...Ch. 6 - Prob. 3TFCh. 6 - The contents of variables and the values of...Ch. 6 - You do not have to write the data type for each...Ch. 6 - An output parameter works like a by value...Ch. 6 - Prob. 7TFCh. 6 - A Boolean method returns either yes or no.Ch. 6 - Prob. 1SACh. 6 - Prob. 2SACh. 6 - What is another name for the top-down design...Ch. 6 - Prob. 4SACh. 6 - How do you specify a named argument?Ch. 6 - Prob. 6SACh. 6 - How is a value-returning method like a void...Ch. 6 - Can Boolean methods be used to modularize input...Ch. 6 - Examine the following method header; then write an...Ch. 6 - The following statement calls a method named...Ch. 6 - Write the method header for a method named...Ch. 6 - Examine the following method header; then write an...Ch. 6 - A program contains the following value-returning...Ch. 6 - Retail Price Calculator Create an application that...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Calories from Fat and Carbohydrates A nutritionist...Ch. 6 - Joes Automotive Joes Automotive performs the...Ch. 6 - Hospital Charges Create an application that...Ch. 6 - Present Value Suppose you want to deposit a...Ch. 6 - Prime Numbers A prime number is a number that can...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Create an application...
Additional Engineering Textbook Solutions
Find more solutions based on key concepts
File Head Display Write a program that asks the user for the name of a file. The program should display only th...
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Complete the following program skeleton so it asks the user to enter a character. Store the character in the va...
Starting Out with C++ from Control Structures to Objects (8th Edition)
What is the output of the following code? public class Test { public static void main(String[] args) { java.mat...
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
The ____________ is always transparent.
Web Development and Design Foundations with HTML5 (9th Edition) (What's New in Computer Science)
Open the Chap3\ Error3\ Error3 project from the student sample programs folder. The btnCalculate Click procedur...
Starting Out With Visual Basic (7th Edition)
Write an if statement that assigns 20 to the variable y. and assigns 40 to the variable z if the variable x is ...
Starting Out with Python (4th Edition)
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward20. Random Number Guessing GameWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses. USE RAPTOR PROGRAMarrow_forwardRock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows:• Rock beats scissors, because a rock can break a pair of scissors.• Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input.• Game should ask the user to play again and continue if yes and stop if no.• Once the user stops playing, program should print the total number of wins. Java…arrow_forward
- Rock Paper Scissors Game Instructions In the game Rock Paper Scissors, two players simultaneously choose one of three options: rock, paper, or scissors. If both chose the same option, then the result is a tie. However, if they choose differently, the winner is determined as follows: • Rock beats scissors, because a rock can break a pair of scissors. • Scissors beat paper, because scissors can cut the paper. • Paper beats rock, because a piece of paper can cover a rock. Create a game in which the computer randomly chooses rock, paper, or scissors. Assign the number 1, 2, or 3 to represent one of the three choices. Let the user enter a number. Then determine the winner by comparing the user input and the randomly generated choice of the computer. Additional instructions: • The Program should validate all user input. • Game should ask the user to play again and continue if yes and stop if no. • Once the user stops playing, program should print the total number of wins.arrow_forwardDice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…arrow_forwardUsing C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forward
- Population Tracker Learning Objective: Using Python Repetition and Loop Statements Problem Description Write a Python program (Console and GUI) that predicts the approximate size of a population of organisms. The application should use text boxes to allow the user to enter the following information: starting number of organisms, the average daily population increase (as a percentage), and the number of days the organisms will be left to multiply. For example, assume the user enters the following values: Starting number of organisms: 2 Average daily increase: 30% Number of days to multiply: 10 The program should display the following table of dataarrow_forward4.35 (Sides of a Triangle) Write an application that reads three nonzero values entered by the user and determines and prints whether they could represent the sides of a triangle. This is the example used for format: Enter·three·sizes,·separated·by·spaces(decimals·values·are·acceptable):4.5·5.5·3.5↵ A·triangle·could·measure·4.50,·5.50,·by·3.50.↵arrow_forwardMagic Dates The date June 10, 1960, is special because when it is written in the following format, the month times the day equals the year: 6/10/60 Create an application that lets the user enter a month (in numeric form), a day, and a two-digit year. The program should then determine whether the month times the day equals the year. If so, it should display a message saying the date is magic. Otherwise, it should display a message saying the date is not magic.arrow_forward
- In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.arrow_forwardJava Programming Travel Tickets Company sells tickets for airlines, tours, and other travel-related services. Because ticket agents frequently mistype long ticket numbers, Travel Tickets has asked you to write an application that indicates invalid ticket number entries. The class prompts a ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you drop the last digit of the number, then divide the number by 7, the remainder of the division will be identical to the last dropped digit. This process is illustrated in the following example: Step 1. Enter the ticket number; for example, 123454. Step 2. Remove the last digit, leaving 12345. Step 3. Determine the remainder when the ticket number is divided by 7. In this case, 12345 divided by 7 leaves a remainder of 4. Step 4. Assign the Boolean value of the comparison between the remainder and the digit dropped from the ticket number. Step 5. Display the result—true or false—in a message box. Accept the…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology Ptr
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
CPP Function Parameters | Returning Values from Functions | C++ Video Tutorial; Author: LearningLad;https://www.youtube.com/watch?v=WqukJuBnLQU;License: Standard YouTube License, CC-BY