EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
8th Edition
ISBN: 9781305480537
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 8, Problem 2GZ

a.

Explanation of Solution

Program:

File name: “Die.java

//Define a class named Die

public class Die

{

    //Declare the private variables and initialize the value

    private int value;

    private static final int HIGHEST_DIE_VALUE = 6;

    private static final int LOWEST_DIE_VALUE = 1;

    //Define a Die method

    public Die()

    {

        //Calculate the value

        value = ((int)(Math.random() * 100) % HIGHEST_DIE_VALUE +

         LOWEST_DIE_VALUE);

    }

    //Define a getValue method

    public int getValue()

    {

        //Return the value

        return value;

    }

}

File name: “FiveDice2.java

//Define a class named FiveDice2

public class FiveDice2

{

    //Define a main method

    public static void main(String[] args)

    {      

        //Declare a variable and initialize the value

        final int NUM = 5;

        //Store the five dice rolled value for computer

        Die[] comp = new Die[NUM];

        //Store the five dice rolled value for player

        Die[] player =  new Die[NUM];

        //Declare a variable

        int x;

        //For loop to be executed until x exceeds NUM

        for(x = 0; x < NUM; ++x)

        {

            //Allocating memory for the array objects

            comp[x] = new Die();

            player[x] = new Die();

        }  

        //Declare the variables

        int compMatch, playerMatch;

        //Get computer name

        String computerName = "Computer";

        //Get player name

        String playerName = "You";

        //Display the message

        display(computerName, comp, NUM);

        display(playerName, player, NUM);

        //Calls the method to find same numbers for computer

        compMatch = howManySame(comp, NUM);

        //Calls the method to find same numbers for player

        playerMatch = howManySame(player, NUM);

        //If computer has one of a kind

        if(compMatch == 1)

            //Print the result

            System.out.println("Computer has nothing");

//Else computer has a pair, three, four, or five of a //kind

        else

            //Print the result

 System.out.println("Computer has " + compMatch + " of a kind");

        //If player has one of a kind

        if(playerMatch == 1)

            //Print the result

            System.out.println("You have nothing");

        //Else player has a pair, three, four, or five of a kind

        else

            //Print the result

System.out.println("You have " + playerMatch + " of a kind");

        //If any higher combination of computer beats a lower //one of player

        if(compMatch > playerMatch)

            //Print the result

            System...

b.

Explanation of Solution

Program:

File name: “Die.java

//Define a class named Die

public class Die

{

    //Declare the private variables and initialize the value

    private int value;

    private static final int HIGHEST_DIE_VALUE = 6;

    private static final int LOWEST_DIE_VALUE = 1;

    //Define a Die method

    public Die()

    {

        //Calculate the value

        value = ((int)(Math.random() * 100) % HIGHEST_DIE_VALUE +

         LOWEST_DIE_VALUE);

    }

    //Define a getValue method

    public int getValue()

    {

        //Return the value

        return value;

    }

}

File name: “FiveDice3.java

//Define a class named FiveDice3

public class FiveDice3

{

    //Define a main method

    public static void main(String[] args)

    {

        //Declare a variable and initialize the value

        final int NUM = 5;

        //Store the five dice rolled value for computer

        Die[] comp = new Die[NUM];

        //Store the five dice rolled value for player

        Die[] player =  new Die[NUM];

        //Declare a variable

        int x;

        //For loop to be executed until x exceeds NUM

        for(x = 0; x < NUM; ++x)

        {

            //Allocating memory for the array objects

            comp[x] = new Die();

            player[x] = new Die();

        }

        //Declare the variables

        int compMatch, playerMatch;

        int compHigh, playerHigh;

        //Get computer name

        String computerName = "Computer";

        //Get player name

        String playerName = "You";

        //Display the message

        display(computerName, comp, NUM);

        display(playerName, player, NUM);

        //Calls the method to find same numbers for computer

        compMatch = howManySame(comp, NUM);

        //Calls the method to find same numbers for player

        playerMatch = howManySame(player, NUM);

        //Compute the value

        compHigh = compMatch / 10;

        playerHigh = playerMatch / 10;

        compMatch = compMatch % 10;

        playerMatch = playerMatch % 10;

        //If computer has one of a kind

        if(compMatch == 1)

            //Print the result

            System.out.println("Computer has nothing");

//Else computer has a pair, three, four, or five of a //kind

        else

            //Print the result

System.out.println("Computer has " + compMatch + " of a kind");

        //If player has one of a kind

        if(playerMatch == 1)

            //Print the result

            System.out.println("You have nothing");

        //Else player has a pair, three, four, or five of a kind

        else

            //Print the result

            System.out.println("You have " + playerMatch + " of a kind");

//If any higher combination of computer beats a lower one of player

        if(compMatch > playerMatch)

            //Print the result

            System.out.println("Computer wins");

        //Else

        else

        //If any higher combination of player beats

        //a lower one of computer

        if(compMatch < playerMatch)

        //Print the result

        System.out.println("You win");

        //Else

        else

        {

//If values of computer are greater than player's value

            if(compHigh > playerHigh)

                //Print the result

System...

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Students have asked these similar questions
In Chapter 4, you created a Die application that randomly “throws” five dice for the computer and five dice for the player. The application displays the values. Modify the application to decide the winner based on the following hierarchy of Die values. Any higher combination beats a lower one—for example, five of a kind beats four of a kind. Five of a kind Four of a kind Three of a kind A pair For this game, the dice values do not count; for example, if both players have three of a kind, it’s a tie, no matter what the values of the three dice are. Additionally, the game does not recognize other poker hand type combinations such as a full house (three of a kind plus two of a kind) or a straight (sequential values). Figure 8-21 shows a sample execution. Save the application as FiveDice2.java.   Improve the FiveDice2 game so that when both players have the same combination of dice, the higher value wins. For example, two 6s beats two 5s. Save the application as FiveDice3.java.
A Costume shop requests a Computer application that advertizes Costume rentals. This week's Costume rental specials are as follows : Table Costume Price per week Renaissance Fair $40 Stormtrooper $49 Batman / Batgirl $36 Pirate $29 Write an application that allows the user to select any of the five costume rental specials. When the user selects a costume, the corresponding cost and a picture of the costume should be displayed. Clear each prior price and picture when the user selects a different costume.  After selecting a costume, the user should be able to book the costume rental  and then CLOSE the window. Show screenshot of work
A Costume shop requests a Computer application that advertizes Costume rentals. This week's Costume rental specials are as follows : Table Costume Price per week Renaissance Fair $40 Stormtrooper $49 Batman / Batgirl $36 Pirate $29 Write an application that allows the user to select any of the five costume rental specials.  When the user selects a costume, the corresponding cost and a picture of the costume should be displayed.  Clear each prior price and picture when the user selects a different costume.  After selecting a costume, the user should be able to book the costume rental  and then CLOSE the window.
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